

Standardising Rigs to Achieve High-Quality Results Across Complex Projects
To address the challenges of efficiency and consistency in character rigging 2 hero characters a day, I designed an upgrade and implemented a fully customised update to my automated rigging system tailored to standardise the process across diverse these character and prop assets. This system enabled the creation, rebuilding, and auto-weight copying of rigs, significantly reducing manual labour while maintaining precise deformation and control standards. By focusing on reusability and scalability, I built a framework that allowed for rapid rigging without sacrificing quality, even when managing large-scale character-driven projects.
One of the most impactful achievements of this project was the ability to rig and rebuild up to two characters per day over the course of a month. The automation process was optimised to handle unique character attributes while ensuring consistent rigging setups across all assets. The copied weight system played a crucial role, enabling seamless transfers of deformation data across similar models, drastically speeding up the workflow and minimising the need for manual adjustments. This approach allowed the project to meet tight deadlines without compromising the creative vision or technical quality.


My automated python rigging library has proven invaluable for scaling complex animation projects, enabling teams to handle larger character rosters with unmatched efficiency. By standardising the rigging process, the system not only ensured uniformity across all characters but also allowed animators to focus on delivering dynamic, high-quality performances. This project stands as a testament to how automation can drive innovation, significantly enhancing both productivity and the creative potential of animation pipelines.