McLaren, with Framestore · 40+ character and 200+ prop rigs

Tooned

Tooned logo above a crowd of cartoon McLaren characters on an orange background

Tooned is McLaren's animated series made with Framestore, which returned in 2013 for McLaren's 50th anniversary. As a technical director at Framestore, I built more than 40 body and facial rigs and more than 200 prop rigs for the series. I also wrote Python scripts that turned the Maya animation rigs into twenty Unity game avatars, keeping their joints and blendshapes.

Client
McLaren
Studio
Framestore
Role
40+ character and 200+ prop rigs
Year
2013
Tech
Maya, Python, Unity

The challenge

McLaren and Framestore marked McLaren's 50th anniversary in 2013 with the return of Tooned, an animated series that retells the history of McLaren's cars and drivers. The eight-part special gave historic champions such as Emerson Fittipaldi, James Hunt, Alain Prost, Ayrton Senna and Mika Häkkinen the Tooned treatment. The three-minute episodes aired weekly on Sky Sports during the Grand Prix.

The script kept adding characters, props and costumes, and the turnaround was fast. It was my first large-scale rigging job at Framestore, and a real baptism of fire.

The old mechanic in a woolly hat and goggles in a snowy forest under a shooting star

What I did

The five main characters (Prof M, Jenson Button, Lewis Hamilton, Sergio Perez and the mechanic) were rigged by Framestore's Lead Technical Director, Amar Chundavadra. I rigged most of the rest across series 1 and 2:

  • More than 40 body and facial rigs, including Bruce McLaren, Sergio Perez, the old mechanic, Mika Häkkinen, Kimi and the Sisu, Emerson Fittipaldi, von Richtmacher, James Hunt and the Queen.
  • More than 200 prop rigs.
  • Clothing switches. With so many characters in the script, we had to reuse models wherever we could. In one case I built three characters from a single rig, with each outfit set up as a switch so the animator could pick the character they needed. I projected the skin weighting from character to character so that every version deformed well.
  • Game avatars. I wrote scripts that took our animation rigs and built game avatars for the Unity engine, twenty in all. The main characters kept all their joint setups and blendshape targets, so the facial rigs carried across to the game versions.
Cartoon Bruce McLaren in tan overalls holding a helmet beside a vintage red race car

The outcome

The series aired weekly on Sky Sports and built a big following in the sports world. The game avatars could be controlled and run around in real time, including in augmented reality, although McLaren never released the game.

Sepia still of young Bruce McLaren on a grassy hillside, with a car and a farmer behind him
Tooned (YouTube) · Hosted on YouTube. Pressing play loads content from youtube.com.

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