McLaren, with Framestore · 40+ character and 200+ prop rigs
Tooned
Tooned is McLaren's animated series made with Framestore, which returned in 2013 for McLaren's 50th anniversary. As a technical director at Framestore, I built more than 40 body and facial rigs and more than 200 prop rigs for the series. I also wrote Python scripts that turned the Maya animation rigs into twenty Unity game avatars, keeping their joints and blendshapes.
- Client
- McLaren
- Studio
- Framestore
- Role
- 40+ character and 200+ prop rigs
- Year
- 2013
- Tech
- Maya, Python, Unity
The challenge
McLaren and Framestore marked McLaren's 50th anniversary in 2013 with the return of Tooned, an animated series that retells the history of McLaren's cars and drivers. The eight-part special gave historic champions such as Emerson Fittipaldi, James Hunt, Alain Prost, Ayrton Senna and Mika Häkkinen the Tooned treatment. The three-minute episodes aired weekly on Sky Sports during the Grand Prix.
The script kept adding characters, props and costumes, and the turnaround was fast. It was my first large-scale rigging job at Framestore, and a real baptism of fire.

What I did
The five main characters (Prof M, Jenson Button, Lewis Hamilton, Sergio Perez and the mechanic) were rigged by Framestore's Lead Technical Director, Amar Chundavadra. I rigged most of the rest across series 1 and 2:
- More than 40 body and facial rigs, including Bruce McLaren, Sergio Perez, the old mechanic, Mika Häkkinen, Kimi and the Sisu, Emerson Fittipaldi, von Richtmacher, James Hunt and the Queen.
- More than 200 prop rigs.
- Clothing switches. With so many characters in the script, we had to reuse models wherever we could. In one case I built three characters from a single rig, with each outfit set up as a switch so the animator could pick the character they needed. I projected the skin weighting from character to character so that every version deformed well.
- Game avatars. I wrote scripts that took our animation rigs and built game avatars for the Unity engine, twenty in all. The main characters kept all their joint setups and blendshape targets, so the facial rigs carried across to the game versions.

The outcome
The series aired weekly on Sky Sports and built a big following in the sports world. The game avatars could be controlled and run around in real time, including in augmented reality, although McLaren never released the game.














































