Author and instructor
Python for Maya: Beginner to Advanced Rigging Automation
Python for Maya: Beginner to Advanced Rigging Automation is an online course I wrote and teach. It takes Maya artists and technical directors from basic Python syntax, data types and classes through testing and best practices to automating rigging, with full code breakdowns and explanations for every lecture.
- Role
- Author and instructor
- Tech
- Python, Maya
The challenge
Python scripting lets Maya artists and technical directors work faster and smarter by automating repetitive tasks, leaving more time for the work they love. I wanted one course that would serve everyone, from complete beginners to experienced coders, and take them from the basics all the way to automating rigging.

What I did
I wrote and teach Python for Maya: Beginner to Advanced Rigging Automation. It runs from basic Python syntax and Maya fundamentals to advanced methods for automating rigging.
- Python basics: syntax, data types, loops, functions, classes and conditions.
- Advanced Python: control flow, inheritance, testing and best practices.
- Maya Pythonic structures: how to manage your own codebase alongside the Maya API.
- Maya rigging automation: using Python to simplify complex set-ups and make your code up to 20 times more functional.
The methods are the ones I use as a Senior Technical Director, where my tools have saved hundreds of hours of production time. I learnt Python and Maya through hands-on, project-driven work, so the course teaches the same way. Every lecture comes with full code breakdowns and detailed explanations, and learners can ask me and the course community for help when they get stuck.

The outcome
The course gives artists and technical directors the skills to work faster, automate the tasks that eat their time and add real value to their careers, whatever their starting level.



